Couple of busy weeks again continuing the rigging of a few characters for a TV commercial. It could be a long page of ideas to share but I’m in a hurry to finish the tasks on hand. Here captured my most recent autorig tool, if someone is interested to see.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3ds Max abxPicker AE animation AnimSchool picker attriubteChange blendParent blendshape camera catch cgtarian corrective cycle delta mush dot product expression Facial rigging fingers fk fk/ik flip gimbal lock gitlab IK kick maya mel namespace nodeState polevector psd Ray rig rotate order sdd_weightTools SDK shake skin weight slider snap soft space switching texture-based vector wrap