This is one of the most mind-blowing videos I recently watched. I guess this is a general problem in the generation like me that we don’t plan enough. You can change “relatively” easy in 3D. But very often this doesn’t mean a better quality.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3ds Max abxPicker AE animation AnimSchool picker attriubteChange blendParent blendshape camera catch cgtarian corrective cycle delta mush dot product expression Facial rigging fingers fk fk/ik flip gimbal lock gitlab IK kick maya mel namespace nodeState polevector psd Ray rig rotate order sdd_weightTools SDK shake skin weight slider snap soft space switching texture-based vector wrap