This is one of the most mind-blowing videos I recently watched. I guess this is a general problem in the generation like me that we don’t plan enough. You can change “relatively” easy in 3D. But very often this doesn’t mean a better quality.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3d 3ds Max AE autorig blendshape catch cycle delta mush extractdeltas Facial rigging fingers fix fk flip followAlign IK jump maya maya 2016 ext2 mel mirror mpf ngSkinTools Old master Q orientConstraint paint plan pose pose library poseMan python rigging scriptJob scriptNode skinning snap Soft IK space switching stewart TCL test throw tool video tutorials wrap