Programator nickyliu's blog

12Sep/110

Line Horse


My recent test. The main steps are as follows,

  1. Prepare a rigged character ( downloaded from www.creativecrash.com in my case )
  2. Create curves on the model with chi_particleDrawing.mel ( available in scripts section )
  3. Make all curves dynamic
  4. Skin the rest curves to the skeleton and transfer weight from model to them
  5. For all follicles, set Point Lock to "No attach", Rest Pose to "Straight"
  6. For hairSystem, set stiffness to 0, key the "start curve attract" from 1 to 0 for the point of release
  7. Add turbulence or any field to the hairSystem
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