Programator nickyliu's blog

20Mar/120

Learning

Learning about rigging following the dvd tutorials by Jason schleifer. Over ten years ago but still mind blowing for me as a newbie.

28Nov/110

Pro

Thank Ryan Kingslien. I learn much more than just zbrush or sculpting. How one should think as an artist is more important.

http://www.youtube.com/imagemetrics#p/u/0/VEiBYgBmhH0

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21Nov/110

AutoRig

Finally starting to take some time to develop my own autorig system, for game humanoid characer at the moment. Going to add helper joints, and IK/FK switching. Hope to keep every thing simple and efficient, instead of being bothered by useless fancy stuff.

chi_autoRig_inProgress

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9Nov/110

More Unity update

Result of the last month's competition. I got 70th. Must be better next time.
http://www.11secondclub.com/competitions/october11

Just improved a bit for my Unity test. Same link as before. The ledge grabbing is hard to tackle so still not available yet.
http://www.nickyliu.com/unity3d/2011_11a/WebPlayer.html

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4Nov/110

First Unity3d test

unity3d_capture
http://www.nickyliu.com/unity3d/2011_11a/WebPlayer.html

Spent a week to study what Unity is and why so popular nowadays. I still prefer the visually programming way of Virtools, even though javascript is stupid easy.

Note that you need to install a plugin to play. Well, there are many more cool offical demos at http://unity3d.com/gallery/live-demos/index.html#angrybots that you won't regret install it.

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20Oct/110

Flash 3D

Learn Papervision again recently due to freelance job.
http://www.nickyliu.com/dae/streetPainter.swf

12Sep/110

Line Horse


My recent test. The main steps are as follows,

  1. Prepare a rigged character ( downloaded from www.creativecrash.com in my case )
  2. Create curves on the model with chi_particleDrawing.mel ( available in scripts section )
  3. Make all curves dynamic
  4. Skin the rest curves to the skeleton and transfer weight from model to them
  5. For all follicles, set Point Lock to "No attach", Rest Pose to "Straight"
  6. For hairSystem, set stiffness to 0, key the "start curve attract" from 1 to 0 for the point of release
  7. Add turbulence or any field to the hairSystem
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16Aug/110

Joy

furryCharacterPosed

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12Aug/110

Shaved ! Yo ~

Shave and haircut again. Looks better than maya paintEffect type of hair.

myCharHairTest1

Making of 7-min animation in just 8 years.  Cool making-of.
http://www.chrisj.com.au/thepassenger/

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6Aug/110

Rigged

Ok. Rigged, using famous animator-firendly autoRig.

rigged

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