Programator nickyliu's blog

21Nov/110

AutoRig

Finally starting to take some time to develop my own autorig system, for game humanoid characer at the moment. Going to add helper joints, and IK/FK switching. Hope to keep every thing simple and efficient, instead of being bothered by useless fancy stuff.

chi_autoRig_inProgress

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12Sep/110

Line Horse


My recent test. The main steps are as follows,

  1. Prepare a rigged character ( downloaded from www.creativecrash.com in my case )
  2. Create curves on the model with chi_particleDrawing.mel ( available in scripts section )
  3. Make all curves dynamic
  4. Skin the rest curves to the skeleton and transfer weight from model to them
  5. For all follicles, set Point Lock to "No attach", Rest Pose to "Straight"
  6. For hairSystem, set stiffness to 0, key the "start curve attract" from 1 to 0 for the point of release
  7. Add turbulence or any field to the hairSystem
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16Aug/110

Joy

furryCharacterPosed

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12Aug/110

Shaved ! Yo ~

Shave and haircut again. Looks better than maya paintEffect type of hair.

myCharHairTest1

Making of 7-min animation in just 8 years.  Cool making-of.
http://www.chrisj.com.au/thepassenger/

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6Aug/110

Rigged

Ok. Rigged, using famous animator-firendly autoRig.

rigged

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