21Nov/110
AutoRig
Finally starting to take some time to develop my own autorig system, for game humanoid characer at the moment. Going to add helper joints, and IK/FK switching. Hope to keep every thing simple and efficient, instead of being bothered by useless fancy stuff.
12Sep/110
Line Horse
My recent test. The main steps are as follows,
- Prepare a rigged character ( downloaded from www.creativecrash.com in my case )
- Create curves on the model with chi_particleDrawing.mel ( available in scripts section )
- Make all curves dynamic
- Skin the rest curves to the skeleton and transfer weight from model to them
- For all follicles, set Point Lock to "No attach", Rest Pose to "Straight"
- For hairSystem, set stiffness to 0, key the "start curve attract" from 1 to 0 for the point of release
- Add turbulence or any field to the hairSystem
12Aug/110
Shaved ! Yo ~
Shave and haircut again. Looks better than maya paintEffect type of hair.
Making of 7-min animation in just 8 years. Cool making-of.
http://www.chrisj.com.au/thepassenger/