Skin weighting is always another tedious process I’m trying to speed up. I tried the new Delta Mush in Maya 2016 but there is no way to transfer the weight from the deformer to skinCluster. People are writing their own plugin to do that https://vimeo.com/106647863
Webber Huang shows a great tool and workflow in the video https://vimeo.com/130998850. I installed it but sadly it doesn’t work for my character with ribbon limbs setup.
Recently I’m using the smoothSkinClusterWeight plugin by Brave Rabbit, which already help speeding up smoothing a lot. Hopefully I could use it some day. Skinning is a not a fun task always.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3ds Max abxPicker AE animation AnimSchool picker attriubteChange blendParent blendshape camera catch cgtarian corrective cycle delta mush dot product expression Facial rigging fingers fk fk/ik flip gimbal lock gitlab IK kick maya mel namespace nodeState polevector psd Ray rig rotate order sdd_weightTools SDK shake skin weight slider snap soft space switching texture-based vector wrap