Skin weighting is always another tedious process I’m trying to speed up. I tried the new Delta Mush in Maya 2016 but there is no way to transfer the weight from the deformer to skinCluster. People are writing their own plugin to do that https://vimeo.com/106647863
Webber Huang shows a great tool and workflow in the video https://vimeo.com/130998850. I installed it but sadly it doesn’t work for my character with ribbon limbs setup.
Recently I’m using the smoothSkinClusterWeight plugin by Brave Rabbit, which already help speeding up smoothing a lot. Hopefully I could use it some day. Skinning is a not a fun task always.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3d 3ds Max AE animation attriubteChange autorig blendshape catch cgtarian cycle delta mush dot product expression extractdeltas Facial rigging fk flip followAlign gimbal lock IK jump kick maya mel mirror mpf namespace nodeState paint poseMan psd rig rigging scriptJob SDK skin weight skinning snap soft Soft IK space switching throw vector video tutorials wrap