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Visits : 34188 since 20040124 |
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Total : 390 messages
| POSTED @ 2009/12/12 11:53 | - Drawing on the way to Cyberport office.
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| POSTED @ 2009/12/06 23:58 | - A little bit late, but I learnt to solve this finally.
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| POSTED @ 2009/12/03 23:59 | - A meaningful poem by Robert H. Schuller.
Failure doesn't mean you are a failure,
It does mean you haven't succeeded yet.
Failure doesn't mean you have accomplished nothing,
It does mean you have learned something.
Failure doesn't mean you have been a fool,
It does mean you had a lot of faith.
Failure doesn't mean you've been disgraced,
It does mean you were willing to try.
Failure doesn't mean you don't have it,
It does mean you have to do something in a different way.
Failure doesn't mean you are inferior,
It does mean you are not perfect.
Failure doesn't mean you've wasted your life,
It does mean you have a reason to start afresh.
Failure doesn't mean you should give up,
It does mean you must try harder.
Failure doesn't mean you'll never make it,
It does mean it will take a little longer.
Failure doesn't mean God has abandoned you,
It does mean God has a better idea.
The Significance of Failure |
| POSTED @ 2009/11/28 19:27 | - Haven't drawn for some time.
- A big change is coming. |
| POSTED @ 2009/11/06 15:11 | | - Having a break again, after working very late last night. Really want to see < This is it > ... |
| POSTED @ 2009/10/27 00:56 | | - Keep working on the fur setup, rendering and renderman shader tests of a furry character. Making realistic things is always a tiring process. About two more weeks to go. |
| POSTED @ 2009/09/23 00:55 | - Keep testing Qualoth. It takes some time to fully understand each variable in order to have required look. And more, toon shading, hair simulation ...
- Just received the book - Renderman shading Language Guide from Amazon. Cool ~ |
| POSTED @ 2009/09/15 22:30 | - Learning bodyPaint3D for texture painting.
- Studying the cloth plugin which looks powerful.
http://www.qualoth.com/sub_features.asp
- Being sick for a few days. Hard time /..\ |
| POSTED @ 2009/08/30 15:43 | - The lego sea, simply done with houdini some time ago.
- Writing maxscript again recently. The box cutting and the motion of each face are controlled easily with scripts
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| POSTED @ 2009/07/27 00:26 | - 100K Hairs using 3delight and Shave. Very rough uv and texture. Hoping to light with hdri for more realistic look.
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| POSTED @ 2009/07/15 18:08 | - Just update the MEL section. Hope someone will find this tool useful.
- Trying to make nebula recently. See these pictures. OMG ... O.o ... Isn't it too much ?
http://www.godandscience.org/love/nebula.html |
| POSTED @ 2009/07/02 00:09 | - In production, the past week is called CRUNCH time. KungFu Cyborg, almost done.
- Spent several minutes drawing, but too bad to post ... |
| POSTED @ 2009/06/20 23:37 | - chiToolBox. Still some problems to be fixed.
- Without time, I keep drawing, in my mind. |
| POSTED @ 2009/06/15 07:55 | | - Super busy. Start working on Kung Fu Cyborg. |
| POSTED @ 2009/06/07 16:40 | - RenderQ updated. Now support maya, max, and AE. I will post it after using without bug for a while.
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| POSTED @ 2009/05/18 01:01 | - Finished with the RenderQ which can handle more than one jobs at the same time.
- Busy with the commercial, rendering and compositing. Need to learn to use the stupid AE again. |
| POSTED @ 2009/05/03 23:29 | - Start learning and writing a render queue tool for command line rendering using QT, which need much less code than C++. See http://www.qtsoftware.com/
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| POSTED @ 2009/04/19 19:18 | - Writing a fur shader with mulitple outputs.
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| POSTED @ 2009/04/12 17:05 | - Fur rendered with 3delight. Busy studying the shader and reading papers about that.
- Lots of useful resources.
http://www.cgfriend.org |
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