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Visits : 34186 since 20040124 |
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Total : 390 messages
| POSTED @ 2007/02/27 23:52 | - Studying renderman rib structure through 3delight. A Huge amount of knowledge involved and it takes all my time.
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| POSTED @ 2007/02/23 23:49 | - Reading the doc of 3delight.
- Study what XNA is. http://msdn.microsoft.com/xna
- Have a look at Virtoos again. It looks much more professional than some years ago. http://www.virtools.com Try click on the "Discover Virtools" and get to know it. |
| POSTED @ 2007/02/17 10:54 | A model in the metropop issue 43, the free weekly magazine in MTR.
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| POSTED @ 2007/02/15 23:09 | - More time to focus on testing how to break heavy things in Houdini. Quite a lot of minor problem to be solved and understood.
- Bought the latest <<¤Ñ¤U>>. Lot of effect there. How to do all in 3D ? |
| POSTED @ 2007/02/11 23:15 | - Working on some dynamic tests for the movie featured Jay Chow, <<不能告訴你的秘密>>.
- Studying Thinking particle and fumeFx.
- Keep learning renderman shader and trying to setup my basic shader library.
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| POSTED @ 2007/02/04 23:17 | A rough sketch drawn with my hand, but not by "me". Sketching from some pictures by Benjamin.
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| POSTED @ 2007/01/29 00:32 | - Keep learning renderman shader and rib syntax. To be used with 3delight.
- Simulation test with Houdini. So slow ?! Just boxes. Should be faster. Maybe I don't know the method yet.
- Always sleepy ... |
| POSTED @ 2007/01/26 10:01 | Every thing works as normal, as usual - Doing some motion works of a commercial.
- Reading about something called physic card (using PPU) which may help in simulation.
- Just found modo 2.02. Playing with that. |
| POSTED @ 2007/01/19 10:45 | | - Full time testing a shader written by a professional. Writting a shader is a combination of technical and artistic stuff. The one ever used it will wonder how great it helps in the production, and wonder why we can't do that ouselves. |
| POSTED @ 2007/01/14 21:27 | Learn from a guy who make similar thing with lego only. Much easier than I thought once I understand more.
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| POSTED @ 2007/01/09 22:11 | - Spend a whole day studying the Sequence Publisher. Besides the conversion of almost all image file formats, the function of adding slate onto frames is great too. Why don't we have it yet ?
http://www.sequencepublisher.com
- Making Massive to work even in a small commercial ! I hope so.
- Hey, database again. Rather than MS Access and mySql with PHP, I wish Filemaker Pro would worth the time.
http://www.filemaker.com
- Keep learning houdini. What we have is time ! |
| POSTED @ 2007/01/05 22:43 | - Being sick for a few days. So tired ...
- The dream course, http://www.td-academy.com
- Finally, getting some time to experiment on a 3d projection effect with Houdini. No idea yet. |
| POSTED @ 2007/01/01 11:12 | - Countdown at Olympian City. Much more people then expected.
- Installed visual studio and started to pick up c++ again. The one a so-called programmer can't escape.
- Watched the movie "Touch" in dvd. I can't really remember the story of the comics but the movie is not bad. Dreams, a precious thing to remember. |
| POSTED @ 2006/12/29 09:33 | - Studying the use of a fur shader written by a professional. Seems great.
- Modifying the database for project and resource tracking. Picking up the sql again.
- It's already version 4.0, but don't have time to check it yet. >.<
http://www.virtools.com/applications/index_games.asp |
| POSTED @ 2006/12/23 00:58 | Always hurry for shots this week /..
- Working on how to simulate drops of water in space.
- Brought a lovely bear for X'mas presents' exchange.
- Learning to render in 3delight. Looks quite simple.
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| POSTED @ 2006/12/16 23:20 | - It was great attending the talk yesterday and the training full-day today by Ryan Kinglien of Pixologic. The materials are actually fundamental but that just hit for those haven't used zbrush before, like me.
He wrote a few lines and put it online.
http://www.zbrush.info/site/index.php/Hong_Kong_Presentation
It's the most direct way to learn: from the expert.
- Brought a book to help those who take the LPI Linux certification exam. Maybe a good way to get the general knowledge of what need to know.
- My first time to buy a hong kong comic, "Tin Ha". The visual is great, and even great if in 3d. The sea, the fire, the "air", the debris, and the multiple exposure effect. |
| POSTED @ 2006/12/07 10:12 | - Writing some database's stuff.
- Reading the manual of Realflow.
- Writing a mel to render by capturing frame by frame from the render frame buffer. A stupid but stable way.
- Great news.
http://www.vfxtalk.com/forum/showthread.php?t=7784 |
| POSTED @ 2006/12/03 18:46 | - Studying realflow. An intuitive but powerful tools.
http://www.nextlimit.com/realflow
- Having dinner at an oyster bar yesterday. Meeting with some crazy crews of Wits and the director. |
| POSTED @ 2006/11/26 21:28 | - Spent two days on the Pixar animation camp at Cyberport. The three guests from Pixar are just great. They are truely artists.
- Learning to wirte out the renderman rib file by hand. Back to basic. |
| POSTED @ 2006/11/22 09:22 | - Studying vector pass, such that the motion blur can be tuned in composite program.
http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm
- Lent a few books about computer graphics. It's time to revise the basic things such as matrix and vector.
- Keep learning linux, seeing how it can be used as a working platform. |
| POSTED @ 2006/11/13 09:54 | ...
- Watched a dvd about the story of Mother Teresa. It's so tourching.
- Read the book showing the "making of" of the full-CG movie "Thru the Moebius Strip". The quality is no so high but there's still a lot we need to learn from. http://moebiusstrip.net/ |
| POSTED @ 2006/11/09 22:58 | Something changed.
- Continue to study how keys can be transferred from bone into character studio.
- Going to look deeper into renderman irb and shader. |
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